These systems are not actually simulating the whole stack nor what the stack needs to get to L4, especially in complex and loaded scnerios. In order to ensure the real world is actually being modeled, or a true digital twin is being created, several critical areas need to be include. Most of these not being done in this industry at all or properly. If they are not done properly real time will be off and/or model fidelity will be inadequate. (And that assumes the exact object is even being modeled at all.) That will cause the planning system to have a flawed plan. That will result in some combination of improper timing or voracity of the ego model’s acceleration, braking or maneuvering.

Gaming engines or architecture and most OEM vehicle manufacturing simulation systems do not have these capabilities. (Short of vehicle and some road models.) Most don’t even try to get half the model types right in physics. (And even visually in many cases.) DoD and aerospace simulation tech does.

  • Deterministic architecture

More in my article here

Simulation can create a Complete Digital Twin of the Real World if DoD/Aerospace Technology is used

https://medium.com/@imispgh/simulation-can-create-a-complete-digital-twin-of-the-real-world-if-dod-aerospace-technology-is-used-c79a64551647

--

--

Non-Tribal Truth Seeker-IEEE Barus Ethics Award/9–11 Whistleblower-Aerospace/DoD Systems Engineer/Member SAE Autonomy and eVTOL development V&V & Simulation

Love podcasts or audiobooks? Learn on the go with our new app.

Get the Medium app

A button that says 'Download on the App Store', and if clicked it will lead you to the iOS App store
A button that says 'Get it on, Google Play', and if clicked it will lead you to the Google Play store